Advanced 3D Game Programming with DirectX 9 - download pdf or read online

By Peter Walsh

ISBN-10: 1556229682

ISBN-13: 9781556229688

Textual content is an replace to the previous textual content, complicated 3D online game Programming utilizing DirectX 8.0; concentrating on implementation adjustments to DirectX 9.0. For programmers who're new to pics and video game programming. Softcover. DLC: laptop games--Programming.

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Additional info for Advanced 3D Game Programming with DirectX 9

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DirectX wasn't designed to be easy to use. It was designed to be fast while allowing Windows to maintain some semblance of control over the system. DirectX has gotten much better in recent versions, but it still isn't a trivial thing to pick up. Direct3D is a set of interfaces and functions that allow a Windows application to talk to the video card(s) in a machine. Only the most basic 2D graphics functions are handled by Direct3D. There are some 2D graphics libraries, such as the GDI, that can do things like draw rounded rectangles, ellipses, lines, thick lines, n-sided polygons, and so forth.

MFC is a fantastic tool for making quick front ends to existing code. However, things aren't as great as they first appear. First of all, MFC is geared towards document view type applications (like WordPad). It has loads of code to support docking toolbars, handle modeless dialogs, and work with the GDI. Unfortunately, those things aren't of much use if all you want to do is make 3D games. Another inherent MFC problem is the size and speed penalties. The added functionality given by MFC comes at a price: The DLLs are fairly large, and unless they're already loaded in memory, they can hit your application in load time.

IDCANCEL The Cancel button was pressed. IDIGNORE The Ignore button was pressed. IDNO The No button was pressed. IDOK The OK button was pressed. IDRETRY The Retry button was pressed. IDYES The Yes button was pressed. WndProc—The Message Pump WndProc is the window procedure. This is where everything happens in a Windows application. Since this application is so simple, it will only process two messages (more complex Windows programs will need to process dozens upon dozens of messages). The two messages that probably every Win32 application handles are WM_PAINT (sent when Windows would like the window to be redrawn) and WM_DESTROY (sent when the window is being destroyed).

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Advanced 3D Game Programming with DirectX 9 by Peter Walsh

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