By Prof. Yueting Zhuang, Prof. Yunhe Pan, Dr. Jun Xiao (auth.)
Part of the recent sequence complex subject matters in technological know-how and expertise in China, this booklet discusses the ideas, idea, and center applied sciences of clever thought and human animation, together with video dependent human animation and clever expertise of movement information administration and reusing. It introduces structures built to illustrate the applied sciences of video established animation. each one bankruptcy is self sufficient, whereas full of life photos and demos through the textual content assist in making the idea and applied sciences extra available to readers.
For researchers, this is often a fantastic reference booklet and an replace at the present prestige of human animation. For pros, this ebook will function a consultant for program improvement utilizing human animation technologies.
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Additional info for A Modern Approach to Intelligent Animation: Theory and Practice
2 . 7 , we know that the right elbow point in frame n is p,. Thus we select P1 as the right elbow point of frame n-b-1 for it is closer to point P'. 0 We implement a prototype system named Video-based Human Animation System ( V B H A S V 1 . 0 ) using the algorithms introduced in this Chapter. The input of the system is an image sequence (or video clip) containing human motion and the output is the 3D coordinates of all joints in the skeleton. User labels the first frame manually, and the system interactively tracks the joints in subsequence frames.
0 ) using the algorithms introduced in this Chapter. The input of the system is an image sequence (or video clip) containing human motion and the output is the 3D coordinates of all joints in the skeleton. User labels the first frame manually, and the system interactively tracks the joints in subsequence frames. We d o n ' t put any constraints on the human motion, so sometimes the system tracks joints incorrectly. User interaction is incorporated to eliminate these errors. The 3D reconstruction is done by the system automatically.
Park MJ, Shin SY. Example based motion cloning. Computer Animation and Virtual Worlds, 15 : 245-257, 2004. Liu CK, Popovic Z. Synthesis of complex dynamic character motion from simple animation. In: SIGGRAPH' 02, pp. 408-416, ACM Press, 2002. Liu CK, Hertzmann A, Popovic Z. Learning physics-based motion style with non|inear inverse optimization. ACM Transactions on Graphics, 24(3): 1071-1081, 2005. Abe Y, Liu CK, Popovic Z. Momentum-based parameterization of dynamic character motion. Graphical Models, 68 (2).
A Modern Approach to Intelligent Animation: Theory and Practice by Prof. Yueting Zhuang, Prof. Yunhe Pan, Dr. Jun Xiao (auth.)