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ISBN-10: 1847193676

ISBN-13: 9781847193674

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We understood the different tools involved in a 2D game development process and learned many techniques to manipulate, convert, preview, and scale digital content. We acknowledged the advantages of vector-based graphics as well as its performance trade-offs. We created our first Silverlight application using vector-based XAML graphics, and then developed an XBAP WPF version of the same application. Now, we are able to begin preparing and organizing the digital content for a simple yet impressive 2D game.

Click on Browse… and choose the destination folder for the new XAML file (C:\Silverlight3D\Invaders\GAME_XAML). 13. Click on Export All and Expression Design will create the XAML file. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 What just happened? We created scalable vector graphics and converted them to an XAML format, which is compatible with Silverlight 3. We downloaded some images and used a process to convert them to a format that Microsoft Expression Design can read.

NET RIA Services, and Silverlight Toolkit. Now, we have everything we need to begin creating and testing amazing 2D games using Silverlight 3 and C#. Time for action – recognizing digital art assets One of the best ways of explaining a new game idea is showing it in a very nice picture. This is exactly what you want to do. However, it is very difficult to find a new game idea from scratch. Therefore, in working out how to impress the legendary game developer, you ask for some help in an 8-bit retro gaming community.

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3DGame Silverlight3


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